Hi,

I annonce you that Invasion 2.1 is out.

What is Invasion 2.1 ?

Invasion, by BigGamer95, Oops and Skydreamer (which has just joined the development team) is an mod/add-on for tremulous servers. You can play it alone or together.
The goal is to win with human team without any node against several bots (8 by default) which are defending a base containing 10 eggs on simple layouts, 20 on double layouts and 10 eggs with defenses on extreme layouts.

There are actually 8 maps with invasion layouts: atcs, atcszalpha-b2, utcsb2, utcs, tremor, niveus, atcs-2yb and stargatecommand-b1. The new layout system allows you to callvote several layouts on the map you’re playing which can be know with !listinvasion command (all layout names must begin with "invasion"). You have to use it like that: 

Either /callvote invasion (8 bots and default layout)
Or /callvote invasion [number] ([number] bots and default layout)
Or /callvote invasion [layout] (8 bots and layout [layout])
Or /callvote invasion [number] [layout] ([number] bots and layout [layout])

Admins can also use !invasion command which have as new optional parameter the name of the layout you want to play on. Use !help invasion for more information. There are also 3 new cvars: g_invasionBotMin and g_invasionBotMax which are corresponding to the minimum and maximum amount of bots which can be callvoted or launched, and g_invasionCurrentLayout which is corresponding to the current layout.

Changelog from 2.0 to 2.1

Several invasion layouts can be used on the same map
Admin alert when a player leave the base before invasion starts
Center prints are now low-cased
Added command !listinvasion
Only one bot connect every 0,5 seconds to avoid bugs
Added cvars : g_invasionbotmin, g_invasionbotmax and g_invasioncurrentlayout
Skill cvar is no longer used and has been removed. Skill parameter has been removed from callvote and command
Added texts when Humans or Aliens win
Offline client.


more information : http://tremulous.net/forum/index.php?topic=9843.0

/!\ Warning /!\ : this QVM included a patch to make layouts and maps name case-insensitive (only low case) to prevent some bug about layout system. (read https://bugzilla.icculus.org/show_bug.cgi?id=3865#c0)
