en:bot:presentation
Différences
Ci-dessous, les différences entre deux révisions de la page.
| Prochaine révision | Révision précédente | ||
| en:bot:presentation [2026/05/03 21:16] – mise a jour wiki cyrilfiesta | en:bot:presentation [2026/07/06 00:54] (Version actuelle) – maj 4.13 : modes d'interface + corrections cyrilfiesta | ||
|---|---|---|---|
| Ligne 1: | Ligne 1: | ||
| **Language / Langue :** [[fr: | **Language / Langue :** [[fr: | ||
| - | ====== JDR-Bot | + | ====== JDR-Bot |
| 🎲 **JDR-Bot is a multi-platform text-game engine.** | 🎲 **JDR-Bot is a multi-platform text-game engine.** | ||
| - | Do you enjoy text-based games, interactive fiction, escape rooms, or narrative mini-games? JDR-Bot is a complete engine to **create, play and share** this kind of game — directly in Discord, online, or locally on Windows/ | + | Do you enjoy text-based games, interactive fiction, escape rooms, or narrative mini-games? JDR-Bot is a complete engine to **create, play and share** this kind of game - directly in Discord, online, or locally on Windows/ |
| ===== 🕹️ For players ===== | ===== 🕹️ For players ===== | ||
| - | Launch a scenario, make your choices via **buttons or commands**, manage your resources, fight bosses, solve puzzles | + | Launch a scenario, make your choices via **buttons or commands**, manage your resources, fight bosses, solve puzzles |
| **Some available scenarios: | **Some available scenarios: | ||
| - | * 🚀 '' | + | * 🚀 '' |
| - | * 🏰 '' | + | * 🏰 '' |
| - | * 🧪 '' | + | * 🧪 '' |
| - | * 🃏 '' | + | * 🃏 '' |
| - | * 🎓 '' | + | * 🎓 '' |
| ===== ✍️ For scenario creators ===== | ===== ✍️ For scenario creators ===== | ||
| - | **A readable YAML format | + | **A readable YAML format |
| No coding required. JDR-Bot' | No coding required. JDR-Bot' | ||
| - | **A living world, not just pages**\ | + | **A living world, not just pages** |
| Your scenarios react to everything: variables change in real time, text adapts to game state, events trigger automatically based on conditions. A paragraph can display differently depending on what the player did ten rooms ago. | Your scenarios react to everything: variables change in real time, text adapts to game state, events trigger automatically based on conditions. A paragraph can display differently depending on what the player did ten rooms ago. | ||
| - | **Meaningful randomness**\ | + | **Meaningful randomness** |
| - | Dice, ranges, weighted loot tables | + | Dice, ranges, weighted loot tables |
| - | **Timers that raise the stakes**\ | + | **Timers that raise the stakes** |
| - | Visible countdown, automatic actions every second, event triggered at expiration. A bomb that explodes, a guard that patrols, a spell that fades — time becomes a game mechanic in its own right. | + | Visible countdown, automatic actions every second, event triggered at expiration. A bomb that explodes, a guard that patrols, a spell that fades - time becomes a game mechanic in its own right. |
| - | **Modular stories**\ | + | **Modular stories** |
| Reusable room templates, tags to apply behaviors across multiple locations at once, global events running in the background. Build once, reuse everywhere. | Reusable room templates, tags to apply behaviors across multiple locations at once, global events running in the background. Build once, reuse everywhere. | ||
| - | **A persistent HUD, like in a real game**\ | + | **A persistent HUD, like in a real game** |
| - | Display gauges, a mini-map, inventory, score — as a permanent overlay on the player' | + | Display gauges, a mini-map, inventory, score - as a permanent overlay on the player' |
| - | **Sounds, images, videos | + | **Sounds, images, videos |
| - | Background music, sound effects, illustrations, | + | Background music, sound effects, illustrations, |
| - | **Narrative layout worthy of a real book**\ | + | **Narrative layout worthy of a real book** |
| - | Narration, dialogue, inner thought, journal blocks | + | Narration, dialogue, inner thought, journal blocks |
| - | **Cross-server leaderboards**\ | + | **Cross-server leaderboards** |
| - | Variables persisted across sessions and Discord servers enable worldwide records, shared counters, live rankings | + | Variables persisted across sessions and Discord servers enable worldwide records, shared counters, live rankings |
| - | **Your scenario everywhere**\ | + | **Your scenario everywhere** |
| A single YAML file runs on Discord, online (browser, mobile, tablet), locally on PC/ | A single YAML file runs on Discord, online (browser, mobile, tablet), locally on PC/ | ||
| + | |||
| + | **Game interfaces to choose from**\ | ||
| + | Since 4.13, a scenario can switch interfaces: choices as **illustrated cards**, **fullscreen point & click** scenes, swipeable // | ||
| ===== 🖥️ The graphical editor ===== | ===== 🖥️ The graphical editor ===== | ||
| Ligne 61: | Ligne 64: | ||
| * **Display profiles**: Simplified mode for beginners, Expert mode for full control | * **Display profiles**: Simplified mode for beginners, Expert mode for full control | ||
| * **Undo/ | * **Undo/ | ||
| + | * **Real-time collaborative editing**: up to 10 authors on the same scenario | ||
| ===== 🚀 Links ===== | ===== 🚀 Links ===== | ||
en/bot/presentation.1777835801.txt.gz · Dernière modification : de cyrilfiesta
