en:editeur:presentation
Différences
Ci-dessous, les différences entre deux révisions de la page.
| Les deux révisions précédentesRévision précédenteProchaine révision | Révision précédente | ||
| en:editeur:presentation [2026/07/06 00:12] – maj 4.13 : modes d'interface + corrections cyrilfiesta | en:editeur:presentation [2026/08/31 20:44] (Version actuelle) – Wiki : fins de pages homogènes, liens Discord retirés cyrilfiesta | ||
|---|---|---|---|
| Ligne 1: | Ligne 1: | ||
| **Language / Langue :** [[fr: | **Language / Langue :** [[fr: | ||
| - | ====== Graphical | + | ====== Graphical |
| - | The graphical editor lets you create JDR-Bot scenarios without writing YAML manually. | + | The graphical editor lets you create JDR-Bot scenarios without writing YAML by hand. |
| - | It provides: | + | ===== Starting the editor ===== |
| - | * an interactive | + | |
| - | * a room inspector; | + | * **Web**: the //Editor// button in the site header. |
| - | * global | + | * **Desktop**: |
| - | * a linter; | + | |
| - | * YAML, standalone HTML5 and PDF exports; | + | The scenario stays on your machine until you export it. |
| - | * combinable | + | |
| + | ===== Main interface ===== | ||
| + | |||
| + | The editor is split into several areas: | ||
| + | |||
| + | * **Graph** (centre) - a visual map of every room and their connections | ||
| + | * **Inspector** (right panel) - detailed editing of the selected room | ||
| + | * **Globals panel** (⚙️ icon) - variables, global events, permanent timers, aliases | ||
| + | * **Toolbar** (top) - Test, Linter, Export, Undo/Redo and Save buttons | ||
| + | |||
| + | Two windows open on demand from the **View** menu: | ||
| + | |||
| + | * **Text formatting** ('' | ||
| + | * **Quick search** ('' | ||
| + | |||
| + | ===== Editor profiles ===== | ||
| + | |||
| + | The button in the top right corner decides what the inspector | ||
| + | |||
| + | * **Simplified** - hides the advanced fields, ideal to start with | ||
| + | * **Essential** - the common features, without the rare settings | ||
| + | * **Expert** - every field visible, for complex scenarios | ||
| + | * **Custom** - you pick the families to display | ||
| + | * **Discord** and **Terminal** - only keep what these platforms can really display | ||
| + | |||
| + | The two platform profiles hide, for instance, videos and image buttons on Terminal, or video on Discord. **Changing profile never modifies the scenario**: incompatible features already written are kept, and the profile window lists them with their location. | ||
| + | |||
| + | ===== Text formatting window ===== | ||
| + | |||
| + | It gathers every text syntax of the engine, sorted into five groups: formatting, | ||
| + | |||
| + | Its behaviour depends on your selection: | ||
| + | |||
| + | * **Selected text** is wrapped by the syntax. Select | ||
| + | * **With no selection**, the syntax appears around a sample word, itself selected so you can replace it right away. | ||
| + | * When you supplied the text yourself, the **remaining parameter** is preselected instead: the identifier of an event, the slicing of a tile. | ||
| + | |||
| + | Spaces sitting at the edge of a rough selection stay outside the syntax, and a story block always starts on a clean line. The window stays open while you write: it follows the active field. | ||
| + | |||
| + | ===== File formats ===== | ||
| + | |||
| + | The editor works with the '' | ||
| + | |||
| + | * **Import** an existing '' | ||
| + | * **Export** to '' | ||
| + | * **Export** to standalone HTML5 or to a PDF gamebook | ||
| + | |||
| + | ===== Undo / Redo ===== | ||
| + | |||
| + | Fifty undo levels. Shortcuts: Ctrl+Z / Ctrl+Shift+Z (or Ctrl+Y). | ||
| + | |||
| + | Autosave is enabled by default, every 30 seconds. | ||
| + | |||
| + | ===== Palettes and visual styles (v4.10) ===== | ||
| + | |||
| + | The game interface and the editor come with **palettes** (colours) | ||
| + | |||
| + | ^ Palette ^ Description ^ | ||
| + | | '' | ||
| + | | '' | ||
| + | | '' | ||
| + | | '' | ||
| + | | '' | ||
| + | |||
| + | ^ Style ^ Description ^ | ||
| + | | '' | ||
| + | | '' | ||
| + | | '' | ||
| + | | '' | ||
| + | | '' | ||
| + | | '' | ||
| + | |||
| + | Palettes carry the colours, styles carry the layout: they combine freely. | ||
| + | |||
| + | ===== Room groups (v4.10) ===== | ||
| + | |||
| + | Groups organise the rooms visually inside the graph, with no effect on the exported YAML. | ||
| + | |||
| + | * View menu → **Manage groups…** lists every group with its number of rooms | ||
| + | * Renaming a group to an existing name offers to **merge** the two | ||
| + | * Groups are purely visual: no impact on gameplay or on the export | ||
| + | |||
| + | ===== Room order and numbering (v4.10) ===== | ||
| + | |||
| + | * The room list shows the **exported number** next to the identifier ('' | ||
| + | * **Drag and drop** in the list changes the YAML export order | ||
| + | * Typing a number in the Position field moves the room and renumbers the others consistently | ||
| - | Palettes carry colors. Styles carry layout and shape. They are independently combinable. | ||
en/editeur/presentation.1783289550.txt.gz · Dernière modification : de cyrilfiesta
