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en:yaml:tiles-tilemaps [2026/07/15 01:41] – maj 4.13 : modes d'interface + corrections cyrilfiestaen:yaml:tiles-tilemaps [2026/08/31 20:55] (Version actuelle) – Wiki : fins de pages homogènes, liens Discord retirés cyrilfiesta
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   * ''col'' and ''row'' are the tile coordinates, starting at 0.   * ''col'' and ''row'' are the tile coordinates, starting at 0.
  
-Inside text, a tile is limited to the same size as regular picture. Clicking it enlarges only the selected cell, not the whole spritesheet.+Inside text, a tile is shown at its **real size**: it is never enlarged unless you ask for it. Only tile too large for the text area is reduced. Clicking it enlarges only the selected cell, not the whole spritesheet
 + 
 +The rule applies on every platform, including the attachment produced by Discord.
  
 ===== Building A Grid ===== ===== Building A Grid =====
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   * If the grid has fewer cells than expected, missing cells are filled with white placeholders.   * If the grid has fewer cells than expected, missing cells are filled with white placeholders.
-  * If tiles with different sizes are mixed, display is normalized to one common size.+  * If tiles with different sizes are mixed, the cell takes the size of the **smallest** one: a large picture is reduced to the tile format, instead of imposing its own.
   * Several cells may use the same spritesheet, including when it is already cached.   * Several cells may use the same spritesheet, including when it is already cached.
   * The linter reports incomplete grids.   * The linter reports incomplete grids.
   * On adapters that cannot display an interactive tilemap, a fallback rendering is used.   * On adapters that cannot display an interactive tilemap, a fallback rendering is used.
- 
-**Join us on [[https://discord.gg/Z63DtVV|discord Make&Play]]** 
  
en/yaml/tiles-tilemaps.1784072511.txt.gz · Dernière modification : de cyrilfiesta