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The graph is the central view of the editor. It shows every room of the scenario as a node, linked by arrows standing for the exits.
The View → Reorganise menu recomputes the positions for a readable graph. Three layouts are available:
dagre-tb) - the default, root at the topdagre-lr) - root on the leftbfs) - level by level exploration from room 0
Ctrl+K (or Ctrl+P) opens the quick search. Type the name of a room to jump straight to it. It also creates a room, runs the linter or starts a test game.
Arrows between rooms show the kind of link through their style. Exact colours depend on the theme:
| Kind | Style | Description |
|---|---|---|
| Plain exit | Solid line | Direct navigation between rooms (choice, to:) |
Event (event-edge) | Dashes | Exit fired by an event |
Action (action-edge) | Dots | Link coming from a custom action |
Choice effect (choice-effect-edge) | Short dashes | Effect of a choice (effet:) |
Model (model-edge) | Wide dashes | Connection to or from a model |
+ Room button in the toolbarDel or use the bin button in the inspectorCtrl+C on a selected room, then Ctrl+V