Language / Langue : FR | EN
The inspector appears when you select a room in the graph. It lets you edit room content without writing YAML directly.
You can edit the room ID, displayed button name, optional explicit number, narrative text and local text style.
Actions executed whenever the player enters the room.
Objects in the room:
invisible as special value;remove: true.
There is no direct if: condition on YAML objects.
Automatic or button-triggered events: condition, actions, redirect, text, button, visible/disabled conditions, max uses, HUD.
Local custom actions: verb, target, alias, condition, OK/KO texts, button, effects and HUD.
Navigation buttons or typed commands: command, button, destination, condition, visibility, disabled state, effect and HUD.
Room groups organize the graph visually. They do not add gameplay logic.
The Preview button shows the room text as the player will read it, with variables resolved to their initial values.
| Profile | Description |
|---|---|
| Simplified | Minimal sections, to start with. |
| Essential | The common features. |
| Expert | Every section and every field available. |
| Custom | Manual selection of the sections to display. |
| Discord | Only keeps what Discord can display. |
| Terminal | Only keeps what the Terminal can display. |
Changing profile never modifies the scenario: incompatible features already written are kept, and the profile window lists them with their location.