Table des matières

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Graphical editor - Overview

The graphical editor lets you create JDR-Bot scenarios without writing YAML by hand.

Starting the editor

The scenario stays on your machine until you export it.

Main interface

The editor is split into several areas:

Two windows open on demand from the View menu:

Editor profiles

The button in the top right corner decides what the inspector shows:

The two platform profiles hide, for instance, videos and image buttons on Terminal, or video on Discord. Changing profile never modifies the scenario: incompatible features already written are kept, and the profile window lists them with their location.

Text formatting window

It gathers every text syntax of the engine, sorted into five groups: formatting, variables and style, media, interactive elements and story blocks. Each button shows the name of the feature and a preview of what will be inserted.

Its behaviour depends on your selection:

Spaces sitting at the edge of a rough selection stay outside the syntax, and a story block always starts on a clean line. The window stays open while you write: it follows the active field.

File formats

The editor works with the .jdrproj format (internal JSON). It can:

Undo / Redo

Fifty undo levels. Shortcuts: Ctrl+Z / Ctrl+Shift+Z (or Ctrl+Y).

Autosave is enabled by default, every 30 seconds.

Palettes and visual styles (v4.10)

The game interface and the editor come with palettes (colours) and styles (layout), freely combinable.

Palette Description
sombre Dark background, high contrast (default)
neutre Neutral grey, with no colour cast
clair Light background, for daytime reading
bonbons Colourful and soft, meant for children and sensitive eyes
reverie Calm pastel blue, mint and pink, a soothing mood
Style Description
classique Clean and readable, plain typography
rpg Fantasy atmosphere
terminal Monospace, terminal mood
aventure Narrative typography, novel-like layout
bonbons-s Rounded, playful, child-friendly style
reverie-s Soft and airy gamebook

Palettes carry the colours, styles carry the layout: they combine freely.

Room groups (v4.10)

Groups organise the rooms visually inside the graph, with no effect on the exported YAML.

Room order and numbering (v4.10)