Table des matières

Language / Langue : FR | EN

Conditions (.txt format)

Conditions restrict access to a room depending on the player's inventory or variables.

Object condition

room_number|object1 object2|text_if_not|text_if_yes

Several objects mean the player must hold all of them (logical AND).

To forbid entry when the player does hold the object, prefix it with -:

3|-lamp|You cannot enter carrying a lamp!|You enter without a lamp.

Variable condition

room_number|v_score_v.>=.50|You do not have enough points.|You enter.
Operator Meaning
.=. Equal to
.!=. Different from
.>. Greater than
.>=. Greater than or equal to
.<. Less than
.⇐. Less than or equal to
.in.X-Y Between X and Y
.out.X-Y Outside the X-Y range

For text variables:

2|t_class_t.=."warrior"|Warriors only.|You enter.

Combining objects and variables

Separate the conditions with a space:

2|lamp v_hp_v.>.0|You do not have everything you need.|You enter.

OR condition

Repeat the room line with different conditions. The bot tests them in order and stops at the first one that succeeds:

2|lamp|No lamp and no torch!|You enter with the lamp.
2|torch|No lamp and no torch!|You enter with the torch.