Language / Langue : FR | EN
Drag & drop lets the player take an element from the text and drop it onto a target. It is available on web, desktop and interactive HTML exports. Other adapters display the content without drag&drop interaction.
text: "The {{door:$door}} is locked. The {{key:>key}} shines on the floor."
The syntax also works with pictures:
text: "Drop {{[[/scenarios/images/test/un.png]]:>token}} onto the {{slab:$slab}}."
An event becomes a drag&drop pair when it contains source: and target:.
text: "The {{door:$door}} is locked. The {{key:>key}} shines on the floor." interaction-ko: "Nothing interesting happens here." events: - id: key_on_door source: key target: door do: "door_locked.=.0" text: "The door opens." text-ko: "This key does not open that door." once: true
source: is the id of the dragged element.target: is the id of the element receiving the drop.text: is shown when the event runs.text-ko: is shown when the if: condition fails.interaction-ko: at room level is the fallback when no pair matches.if: true: the event runs.if: false: text-ko: is shown, otherwise interaction-ko: if defined.visible-if: false: the element becomes normal text and the drop is ignored.disabled-if: true: the element is visible but inactive; a forced drop stays silent.once: true works like it does on other events: the interaction can only occur once per game.once: room: the event resets each time the player re-enters the room (useful for repeatable per-visit interactions).
By default, sources and targets use a neutral style. To show roles visually, enable show-type: true at scenario level or only in a room.
show-type: true rooms: - id: workshop show-type: true text: "{{hammer:>hammer}} / {{anvil:$anvil}}"
When a value is defined in a room, it overrides the global option for that room.
While dragging (or after a first tap on mobile), the interactive elements of the room are highlighted to show the possible targets.
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