Table des matières

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Tiles And Tilemaps

Tiles extract one cell from a spritesheet. Tilemaps assemble several tiles into a grid, directly in the text or inside a persistent frame.

Extracting A Tile

text: "Tile: [[/scenarios/images/test/tiles.png:4x4:1:2]]"

The complete form is [[url:NxM:col:row]].

Inside text, a tile is shown at its real size: it is never enlarged unless you ask for it. Only a tile too large for the text area is reduced. Clicking it enlarges only the selected cell, not the whole spritesheet.

The rule applies on every platform, including the attachment produced by Discord.

Building A Grid

text: |
  [[grid:3x3]]
  /scenarios/images/test/tiles.png:4x4:0:0 | /scenarios/images/test/tiles.png:4x4:1:0 | /scenarios/images/test/tiles.png:4x4:2:0
  /scenarios/images/test/tiles.png:4x4:0:1 | /scenarios/images/test/tiles.png:4x4:1:1 | /scenarios/images/test/tiles.png:4x4:2:1
  /scenarios/images/test/tiles.png:4x4:0:2 | /scenarios/images/test/tiles.png:4x4:1:2 | /scenarios/images/test/tiles.png:4x4:2:2
  [[/grid]]

Each cell contains either an extracted tile with url:NxM:col:row, or a direct picture URL. Cells are separated with |.

Dynamic Variables

Coordinates can use variables between braces. This is useful for a minimap or HUD updated by events.

frame: |
  [[grid:3x3]]
  /scenarios/images/test/tiles.png:4x4:0:0 | /scenarios/images/test/tiles.png:4x4:1:0 | /scenarios/images/test/tiles.png:4x4:2:0
  /scenarios/images/test/tiles.png:4x4:0:1 | /scenarios/images/test/tiles.png:4x4:{map_x}:{map_y} | /scenarios/images/test/tiles.png:4x4:2:1
  /scenarios/images/test/tiles.png:4x4:0:2 | /scenarios/images/test/tiles.png:4x4:1:2 | /scenarios/images/test/tiles.png:4x4:2:2
  [[/grid]]

Grids placed in frame: refresh with the room, like other persistent information.

Useful Behaviours