Table des matières
Language / Langue : FR | EN
Graphical Editor - Inspector
The inspector appears when you select a room in the graph. It lets you edit room content without writing YAML directly.
Identity and YAML Position
You can edit the room ID, displayed button name, optional explicit number, narrative text and local text style.
Init
Actions executed whenever the player enters the room.
Objects
Objects in the room:
- name;
- location or furniture, with
invisibleas special value; - object description;
- furniture description;
- pickup text;
- furniture, pickup and examine buttons;
- removal on entry with
remove: true.
There is no direct if: condition on YAML objects.
Events
Automatic or button-triggered events: condition, actions, redirect, text, button, visible/disabled conditions, max uses, HUD.
Actions
Local custom actions: verb, target, alias, condition, OK/KO texts, button, effects and HUD.
Choices
Navigation buttons or typed commands: command, button, destination, condition, visibility, disabled state, effect and HUD.
Groups
Room groups organize the graph visually. They do not add gameplay logic.
Live preview
The Preview button shows the room text as the player will read it, with variables resolved to their initial values.
Interface profiles
| Profile | Description |
|---|---|
| Simplified | Minimal sections, to start with. |
| Essential | The common features. |
| Expert | Every section and every field available. |
| Custom | Manual selection of the sections to display. |
| Discord | Only keeps what Discord can display. |
| Terminal | Only keeps what the Terminal can display. |
Changing profile never modifies the scenario: incompatible features already written are kept, and the profile window lists them with their location.
