Outils pour utilisateurs

Outils du site


en:editeur:inspecteur

Language / Langue : FR | EN

Graphical Editor - Inspector

The inspector appears when you select a room in the graph. It lets you edit room content without writing YAML directly.

Identity and YAML Position

You can edit the room ID, displayed button name, optional explicit number, narrative text and local text style.

Init

Actions executed whenever the player enters the room.

Objects

Objects in the room:

  • name;
  • location or furniture, with invisible as special value;
  • object description;
  • furniture description;
  • pickup text;
  • furniture, pickup and examine buttons;
  • removal on entry with remove: true.

There is no direct if: condition on YAML objects.

Events

Automatic or button-triggered events: condition, actions, redirect, text, button, visible/disabled conditions, max uses, HUD.

Actions

Local custom actions: verb, target, alias, condition, OK/KO texts, button, effects and HUD.

Choices

Navigation buttons or typed commands: command, button, destination, condition, visibility, disabled state, effect and HUD.

Groups

Room groups organize the graph visually. They do not add gameplay logic.

Live preview

The Preview button shows the room text as the player will read it, with variables resolved to their initial values.

Interface profiles

Profile Description
Simplified Minimal sections, to start with.
Essential The common features.
Expert Every section and every field available.
Custom Manual selection of the sections to display.
Discord Only keeps what Discord can display.
Terminal Only keeps what the Terminal can display.

Changing profile never modifies the scenario: incompatible features already written are kept, and the profile window lists them with their location.

en/editeur/inspecteur.txt · Dernière modification : de cyrilfiesta