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en:editeur:timers-hud

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Graphical editor - Timers and HUD

Timers

Timers are set up in the inspector of a room (Events section, timer: action) or in the Globals panel (Global timers).

Fields of a global timer:

Field Role
id Unique identifier of the timer
duration Duration in seconds
state Initial state: ON or OFF
do Actions run when the timer reaches zero
text Message shown when the timer reaches zero
tick Actions run every second (optional)

Actions on expiry and on tick use the regular do: syntax: score.+.1, a room identifier, trigger_event:id, and so on.

To start or stop a global timer from an event or a choice, use this action:

do: "timer_global:timer_name:ON"       # ON, OFF or SWITCH

A local timer cancels itself when the player leaves the room. A global timer is paused with OFF, which keeps the remaining time.

HUD (persistent panels)

The HUD displays permanent information on the player screen: hit points, score, a mini-map, and so on. It is configured through hud: inside events.

Eight positions are available:

  • haut - top band
  • bas - bottom band
  • gauche - left edge
  • droite - right edge
  • haut-gauche, haut-droite - top corners
  • bas-gauche, bas-droite - bottom corners

Their English names work too: top, bottom, left, right, top-left, top-right, bottom-left, bottom-right.

Setting up a panel from the editor:

In the inspector, Events section, hud: action:

Field Role
position One of the eight positions above
text Contents, supporting v_name_v variables and [[split]]
size, width, height Optional dimensions
background, text-color, font Optional appearance
resizable Lets the player resize the panel

The panel is refreshed every time the event defining it runs. Put an if: or visible-if: condition on that event when the panel must be conditional. For a live HUD, put the update inside a global event or inside a timer tick.

en/editeur/timers-hud.txt · Dernière modification : de cyrilfiesta