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en:txt:actions

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Language / Langue : FR | EN

Custom actions (.txt format)

Custom actions add freely named commands to your scenario. The player then types actionname target.

Declaration

An action goes either in the exit list of a room (local action) or after the last * (global action):

action:target|condition(s)|effect|OK text|KO text
  • action - the command verb (for example open, combine, inspect)
  • target - the specific target (door, chest) or all to accept anything
  • condition - required objects or variables (or null)
  • effect - variable change, object added, using the same syntax as a 997 event
  • OK text / KO text - messages shown when the condition is met or not

The player then types open door, combine herb, and so on.

The all target

With all, the command accepts any target. The variable action_cible holds what the player typed, and action_cible_ok holds the last valid target. These names stay in French: they are reserved variables of the engine.

inspect:all|null|null|You look closely at «action_cible».|Nothing of interest here.

Priority and multiple conditions

  • The same action:target can be declared several times with different conditions. The first one whose conditions are met is executed.
  • Local actions are tested before global ones.
  • If no condition is met, the KO text of the last line is shown.

Full example

open:chest|key|null|You open the chest with the key!|You need a key.
open:chest|null|null|The chest is locked.|null
break:all|null|null|You strike «action_cible» with all your strength!|null

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en/txt/actions.1788117409.txt.gz · Dernière modification : de cyrilfiesta