Outils pour utilisateurs

Outils du site


en:yaml:choix

Language / Langue : FR | EN

Choices and Buttons (YAML)

Choices define the exits available from a room — navigation, access conditions and buttons shown to the player.

Minimal syntax

The simplest form: a destination, nothing else.

choices:
  - to: forest
  - to: village

The room forest is reachable by typing go forest. No button is displayed.

Adding a button

button: displays a clickable button below the room text.

choices:
  - button: "⬆️ Go north"
    to: forest

  - button: "🏠 Back to village"
    to: village

Typed command

command: defines a keyword the player can type (in addition to the button).

choices:
  - command: north
    button: "⬆️ Go north"
    to: forest

The player can click the button or type go north. Without command:, only go forest (the room id) works.

See Aliases and commands for global shortcuts and action aliases.

Button inherited from the room

If the destination room has a button:, choices pointing to it without their own button: inherit that label automatically.

rooms:
  - id: laboratory
    button: "⚗️ Laboratory"
    text: "..."

  - id: corridor
    choices:
      - to: laboratory    # displays "⚗️ Laboratory" without repeating it here

to: previous

to: previous returns to the room the player came from.

choices:
  - command: back
    button: "↩️ Back"
    to: previous

Access condition (if:)

if: blocks access if the condition is not met. The player receives text_ko: as feedback.

choices:
  - command: enter
    button: "🚪 Enter"
    to: secret_room
    if: "key"
    text_ko: "The door is locked."
    text_ok: "You enter the secret room."
  • text_ko: — shown if the condition fails (access denied)
  • text_ok: — shown if the condition succeeds, before moving

Without a condition, text_ok: and text_ko: are not used.

Conditional button (visible-if / disabled-if)

choices:
  - command: expert
    button: "🏆 Expert mode"
    to: expert_room
    visible-if: "v_score_v > 50"    # button hidden if score <= 50

  - command: move
    button: "💀 Move on"
    to: next_room
    disabled-if: "v_hp_v <= 0"      # button visible but inactive if HP = 0
  • visible-if: — the button disappears if the condition is false
  • disabled-if: — the button stays visible but cannot be clicked

Click effect (effect:)

effect: runs an action before moving to the destination.

choices:
  - command: buy
    button: "🪙 Buy (-10 gold)"
    to: shop
    if: "v_gold_v >= 10"
    effect: "gold.-.10"

Clear HUD on click

choices:
  - command: back
    button: "↩️ Back"
    to: home
    clear-hud:
      - all

Join us on Discord Make&Play

en/yaml/choix.txt · Dernière modification : de cyrilfiesta