en:yaml:timers
Table des matières
Language / Langue : FR | EN
Timers (YAML)
JDR-Bot provides several timing mechanics.
Visual Pause %%{{timer:N}}%%
text: | The mechanism starts... {{timer:3}} The door opens!
Local Timer
A local timer is declared in an event and is cancelled when the player leaves the room.
events: - if: ~ timer: hourglass duration: "30" to: expired_room text: "Timer started: v_hourglass_v seconds left."
Global Timer
global_timers: - id: bomb duration: 60 state: OFF events: - if: ~ do: "timer_global:bomb:ON"
Autonomous global timers can run their own actions when they expire:
global_timers: - id: fatal_countdown duration: 60 state: OFF text: "Time is up!" do: - "score.-.20" to: defeat_end
tick:
tick: runs every second on local or global timers.
events: - if: ~ timer: tick_demo duration: "180" to: expired_room tick: - if: ~ do: "ticks.+.1" - if: "v_ticks_v > 5" do: "other_var.+.1"
Stopping a timer
A local timer cancels itself as soon as the player leaves the room: it belongs to that room.
A global timer is stopped with the same switch that starts it:
do: "timer_global:bombcount:OFF" # pauses the timer do: "timer_global:bombcount:SWITCH" # toggles its state
OFF keeps the remaining time: a later ON resumes where the timer stopped.
en/yaml/timers.txt · Dernière modification : de cyrilfiesta
