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Table des matières
Language / Langue : FR | EN
Variables (YAML)
Numeric Variables
vars: score: 0 hp: value: 10 description: "Health points"
The description is shown when the player examines the variable or when it is attached to a permanent option.
Text Variables
text_vars: hero_name: value: "Adventurer" description: "Hero name"
Use text variables in text with t_hero_name_t.
To wait for a free-form answer, add reply: true to a text or numeric variable. The player can then type the answer directly without using the reply command. Room names, aliases and known actions still take priority.
vars: guess: value: 0 reply: true text_vars: hero_name: value: "Adventurer" reply: true
A numeric answer is stored without displaying the technical variable-change message. Use an event to provide the feedback intended for the player.
Online Variables
online_vars: record_o: value: 0 description: "Best score"
The name must end with _o. Use it like any numeric variable: v_record_o_v.
The variable nb_parties_o exists automatically and is incremented when a game starts.
Room init:
init: - var: die value: "%=1:6" description: "Die roll result" - text_var: state value: "resting" description: "Current state"
Value Modifiers
| Syntax | Effect |
|---|---|
0 | Set to 0. |
“+1” | Add 1. |
“-3” | Subtract 3. |
“%=1:6” | Random from 1 to 6. |
“%+1:3” | Add random from 1 to 3. |
“%=v_min_v:v_max_v” | Random using variables as bounds. |
In Text
v_name_vdisplays a numeric variable.t_name_tdisplays a text variable.v_turn_v|pad2displays the value padded to 2 digits.
System variables
| Variable | Value |
|---|---|
v_resultat_v | Result of the last %=X:Y random draw |
v_valeur_v | Last code entered through go room code |
v_reponse_v | Value entered with reply |
v_timer_name_v | Seconds left on the timer_name timer |
These names stay in French, even in an English scenario: the engine reads them itself.
Display formatting
A numeric variable can be padded with |padN:
text: "Turn: v_turn_v|pad2" # shows "Turn: 07" when turn = 7
A common trap with online variables
⚠ The text of an event is evaluated before the action of that same event. To display the new value of a record, show the source variable, not the destination:
events: - if: "v_score_v > v_record_o_v" do: "record_o.=.v_score_v" # Shows v_score_v (the source), not v_record_o_v (not updated yet) text: "New record: v_score_v (previous: v_record_o_v)"
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