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        <title>JDR-Bot</title>
        <link>https://www.cyril-fiesta.fr/jdr-bot-wiki/</link>
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        <dc:date>2021-04-19T23:26:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>en:advanced-objects</title>
        <link>https://www.cyril-fiesta.fr/jdr-bot-wiki/doku.php?id=en:advanced-objects&amp;rev=1618867619&amp;do=diff</link>
        <description>Advanced objects

Invisible objects / states / etc. :

In addition to the inventory, seen previously, the player has an invisible inventory where are stored all that we do not want to see appear in the visible inventory of the player. For example:

	*</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-04-18T17:21:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>en:authors</title>
        <link>https://www.cyril-fiesta.fr/jdr-bot-wiki/doku.php?id=en:authors&amp;rev=1618759298&amp;do=diff</link>
        <description>The authors on JDR-Bot :

Because of the time they invested to put at disposal their fictions/games/universe/etc. to all the users of JDR-Bot, I want to thank each author.
For the royalty-free works (or with author&#039;s permission) that I have adapted on JDR-bot, the link of the source is present in the scenario directly.</description>
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        <dc:date>2021-04-18T18:51:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>en:bot-commands</title>
        <link>https://www.cyril-fiesta.fr/jdr-bot-wiki/doku.php?id=en:bot-commands&amp;rev=1618764697&amp;do=diff</link>
        <description>How to play:

The bot commands start with “j!”. Most of them only work in a text channel whose name contains “jdr-bot”
“j!play [scenario_name]”
j!list_scripts

[...]“”“”

Complete list of bot commands:

	*  j!link Displays the ftp(s) where the scenarios are hosted (or</description>
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        <dc:date>2021-04-19T22:51:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>en:conditions</title>
        <link>https://www.cyril-fiesta.fr/jdr-bot-wiki/doku.php?id=en:conditions&amp;rev=1618865495&amp;do=diff</link>
        <description>Conditions

You have seen in create-script how to create rooms that can be accessed with your current room, and in objects how to create objects. Now it&#039;s time to talk about conditions.

The conditions allow you to make a room accessible only if you have the necessary object(s). We specify the condition and the texts which accompany it, following the number of room which we want to make accessible, by using the separator</description>
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        <dc:date>2021-04-22T22:38:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>en:create-script</title>
        <link>https://www.cyril-fiesta.fr/jdr-bot-wiki/doku.php?id=en:create-script&amp;rev=1619123880&amp;do=diff</link>
        <description>Scripts Syntax

The bot is capable to handling simple to very complex scenarios, and it is advisable to get the hang of the basic functions first.
“”

The basic syntax corresponds to scenarios like “Adventure Game Book” where the player chooses between several numbers to move forward, and can pick up and use objects (example: keys to open doors)
It allows to manage 2 types of endgame: 998 (for example</description>
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        <dc:date>2021-05-05T21:11:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>en:custom-actions</title>
        <link>https://www.cyril-fiesta.fr/jdr-bot-wiki/doku.php?id=en:custom-actions&amp;rev=1620241886&amp;do=diff</link>
        <description>Using custom actions:

You can define custom actions, giving access to commands in the name of the action.
These actions are defined either in a room (local action, only possible in this room) at the same place as the directions and events 997 (thus after the text of the room), or at the end of the scenario (at the same place as the onlines variables, the aliases,</description>
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        <dc:date>2021-05-05T21:07:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>en:events</title>
        <link>https://www.cyril-fiesta.fr/jdr-bot-wiki/doku.php?id=en:events&amp;rev=1620241639&amp;do=diff</link>
        <description>Events

Like the rooms “998” and “999”, the room “997” is put in the line of accessible boxes. It represents an event: an action triggered by the bot or by the player (via a reaction for example, you&#039;ll see that in Use of reactions), and which, if the conditions are met, produce an effect on the game.
It can be used to automatically go to another room, change the value of a variable, add or remove an object or state, or display text.
Let&#039;s take the previous example and make it automatically go t…</description>
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        <dc:date>2021-04-18T18:37:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>en:formatting-text</title>
        <link>https://www.cyril-fiesta.fr/jdr-bot-wiki/doku.php?id=en:formatting-text&amp;rev=1618763827&amp;do=diff</link>
        <description>Text Formating

You will notice some special characters in the syntax of the script or their texts. They should not be used as text but for their function in the bot.


- &quot;&lt;&lt;&quot; and &quot;&gt;&gt;&quot; for sound and music links (explained later) or TTS messages
- &quot;[[&quot; and &quot;]]&quot; for image links (explained after) or for unformatted text (by default the text is in markdown &quot;fix&quot;, this allows you to format the text as you wish).
- +n+&quot; makes a line break in the displayed text
- {{ and }}&quot; to put a wait/pause in a tex…</description>
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        <dc:date>2021-05-08T20:33:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>en:install-bot</title>
        <link>https://www.cyril-fiesta.fr/jdr-bot-wiki/doku.php?id=en:install-bot&amp;rev=1620498793&amp;do=diff</link>
        <description>Add the bot

To add the bot on your server, click on this link and select the server: &lt;https://www.cyril-fiesta.fr/jdrbot&gt;
The permissions are necessary for the bot to work properly

To work, the bot will need a textual channel whose name contains “ jdr-bot ”, and a voice channel whose</description>
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        <dc:date>2021-04-18T18:55:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>en:objects</title>
        <link>https://www.cyril-fiesta.fr/jdr-bot-wiki/doku.php?id=en:objects&amp;rev=1618764914&amp;do=diff</link>
        <description>Add objects

In the Basic syntax, you saw that each room has a line dedicated to adding objects (as well as states and variables, which you will see later!).
If there is no object, this box contains: “”

Now we will see what to put in this line to add an object or objects.
Each object has a name, the location (a piece of furniture for example) where it is located, the description of that location, the text that appears when you pick up the object, and the description of the object
This gives us:…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-05-05T21:12:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>en:options</title>
        <link>https://www.cyril-fiesta.fr/jdr-bot-wiki/doku.php?id=en:options&amp;rev=1620241958&amp;do=diff</link>
        <description>Scenario options

The scenario title can be followed by one (or more) of the following options (separated by “|”):

	*  refresh§EMOJI =&gt; displays under each message a reaction to redisplay the text of the current location
	*  inventory§EMOJI =&gt;</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-04-18T18:39:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>en:pictures</title>
        <link>https://www.cyril-fiesta.fr/jdr-bot-wiki/doku.php?id=en:pictures&amp;rev=1618763999&amp;do=diff</link>
        <description>Add Pictures

The bot is able to display images on discord. 
For this you can put the image link between :


&quot;[[&quot; and &quot;]]&quot;



For example &quot;I am a vampire[[http://vampire_picture.jpg]]I am scary! &quot;. 


The bot will display the first text, the image, then the second text.
The image url must start with</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-03-08T18:11:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>en:presentation</title>
        <link>https://www.cyril-fiesta.fr/jdr-bot-wiki/doku.php?id=en:presentation&amp;rev=1646759464&amp;do=diff</link>
        <description>Presentation of JDR-Bot :

JDR-Bot allows you to play different games (or Scenarios or Scripts), such as Role Playing Games, Adventure Game Books (or AGB), Escape Game, Text-based Adventure Game (like Colossal Cave). 
It also allows you to play very different games, such as turn-based combat, casinos, etc. It allows you to throw coins or dice.</description>
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        <dc:date>2021-05-05T21:09:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>en:reactions</title>
        <link>https://www.cyril-fiesta.fr/jdr-bot-wiki/doku.php?id=en:reactions&amp;rev=1620241755&amp;do=diff</link>
        <description>Using reactions

You can add reactions to your script. To do so, you must use the unicode emoji.
You can get the unicode of an emoji on &lt;https://getemoji.com/&gt; for example, or directly on discord : do “ \ ” followed by an emoji on discord, which will show you the unicode version
It is this emoji that should be c/c in the code, preceded by</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-05-05T21:15:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>en:sidebar</title>
        <link>https://www.cyril-fiesta.fr/jdr-bot-wiki/doku.php?id=en:sidebar&amp;rev=1620242138&amp;do=diff</link>
        <description>Version :

	*  Wiki Français
	*  English Wiki

JDR-Bot :

	*  Presentation
	*  Updates
	*  Bot Commands
	*  Install JDR-Bot
	*  Supporters and Partners
	*  Authors of Scripts

Scénario basique :

	*  Create, test and host a Script
	*  Basic Syntax
	*  Formatting text
	*  Add Pictures
	*  Play Sounds
	*  Add objects
	*  Conditions
	*  Tutorial videos

Advanced Scripts :

	*  Advanced Objects(invisible, status conditions, ...)
	*  Use Variables :
		*  Numerical and Textual Variables
		*  Variable …</description>
    </item>
    <item rdf:about="https://www.cyril-fiesta.fr/jdr-bot-wiki/doku.php?id=en:sounds&amp;rev=1618764187&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-18T18:43:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>en:sounds</title>
        <link>https://www.cyril-fiesta.fr/jdr-bot-wiki/doku.php?id=en:sounds&amp;rev=1618764187&amp;do=diff</link>
        <description>Play Sound

The bot automatically connects to the “JDR-Bot” voice channel if it exists, at the beginning of each game.
It disconnects at the end of the game or in case of give up.

To include a sound in your scenario, you must put the link of the sound between :</description>
    </item>
    <item rdf:about="https://www.cyril-fiesta.fr/jdr-bot-wiki/doku.php?id=en:supporters-partners&amp;rev=1621187965&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-16T19:59:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>en:supporters-partners</title>
        <link>https://www.cyril-fiesta.fr/jdr-bot-wiki/doku.php?id=en:supporters-partners&amp;rev=1621187965&amp;do=diff</link>
        <description>Supports and Partners :

JDR-Bot grow up thanks to differents supporters and partners such as : 

	*  Le Prisme des Créateurs Community around the creation, active discord, free radio, etc.
	*  L&#039;union des Rôlistes (Their discord is very welcoming! And authors are currently working on scenarios for JDR-Bot)</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-04-18T18:33:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>en:syntax</title>
        <link>https://www.cyril-fiesta.fr/jdr-bot-wiki/doku.php?id=en:syntax&amp;rev=1618763606&amp;do=diff</link>
        <description>Basic syntax

The scenario is composed of blocks of information, read by the bot.

Here is a basic scenario, with 3 rooms. Each part will then be explained to you, using a color code to differentiate each block.



So the scenario starts with a , which can be followed by one (or more) of the optional options (refresh, inventory, variable or room).
These options are advanced functions, using reactions. So they will be explained to you in</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-04-19T22:59:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>en:tutos-videos</title>
        <link>https://www.cyril-fiesta.fr/jdr-bot-wiki/doku.php?id=en:tutos-videos&amp;rev=1618865971&amp;do=diff</link>
        <description>Video tutorials

This page will list video tutorials made by authors, supporters or partners of JDR-Bot
They will be displayed in order of complexity according to the features they explain.

Basic syntax by Obat of “Le Prisme des Créateurs” (french tutorial) :</description>
    </item>
    <item rdf:about="https://www.cyril-fiesta.fr/jdr-bot-wiki/doku.php?id=en:updates&amp;rev=1625501615&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-07-05T18:13:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>en:updates</title>
        <link>https://www.cyril-fiesta.fr/jdr-bot-wiki/doku.php?id=en:updates&amp;rev=1625501615&amp;do=diff</link>
        <description>JDR-Bot updates

2.1.1 N&#039;yssa Edition (05/07/2021)

Fixed a bug with negative value variables
Added many mathematical operators to modify variables (division, multiplication, modulo, etc.)
Added the possibility to put the name of a room in the possible directions
Added the possibility to use the value of a variable as a possible direction</description>
    </item>
    <item rdf:about="https://www.cyril-fiesta.fr/jdr-bot-wiki/doku.php?id=en:variables-conditions&amp;rev=1618867883&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-19T23:31:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>en:variables-conditions</title>
        <link>https://www.cyril-fiesta.fr/jdr-bot-wiki/doku.php?id=en:variables-conditions&amp;rev=1618867883&amp;do=diff</link>
        <description>Using variables as conditions

Just like objects and conditions (keyword “invisible”), variables can be used as conditions. To tell the bot that we are using a variable, we surround it with “v_” and “_v”.
In the example of variables , we had 2 accessible rooms:</description>
    </item>
    <item rdf:about="https://www.cyril-fiesta.fr/jdr-bot-wiki/doku.php?id=en:variables-onlines&amp;rev=1618868478&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-19T23:41:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>en:variables-onlines</title>
        <link>https://www.cyril-fiesta.fr/jdr-bot-wiki/doku.php?id=en:variables-onlines&amp;rev=1618868478&amp;do=diff</link>
        <description>The onlines variables

Online variables are a type of variable whose value is saved, on a file on the server hosting the bot, throughout the game. The saved value is loaded at each launch of the scenario.
They are declared at the end of the scenario, after the last box (before or after the alias reactions) in the form:</description>
    </item>
    <item rdf:about="https://www.cyril-fiesta.fr/jdr-bot-wiki/doku.php?id=en:variables&amp;rev=1620241632&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-05T21:07:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>en:variables</title>
        <link>https://www.cyril-fiesta.fr/jdr-bot-wiki/doku.php?id=en:variables&amp;rev=1620241632&amp;do=diff</link>
        <description>The variables

First of all, a variable is an element of the game whose value can be changed. Take for example the number of lives in an RPG: the variable could have the name “life_points” and its value 5, or life_points = 5.
You can count wounds, a number of rounds, a number of keys, etc. Anything is possible.</description>
    </item>
</rdf:RDF>
