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       <dc:date>2026-06-06T01:13:39+00:00</dc:date>
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        <title>JDR-Bot</title>
        <link>https://www.cyril-fiesta.fr/jdr-bot-wiki/</link>
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        <dc:date>2026-05-07T01:11:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>clickable-elements</title>
        <link>https://www.cyril-fiesta.fr/jdr-bot-wiki/doku.php?id=en:clickable-elements&amp;rev=1778116305&amp;do=diff</link>
        <description>Clickable Elements

Clickable elements trigger an event from a word or picture placed inside the room text.

Text Syntax


text: &quot;The {{lever:@pull_lever}} sticks out of the wall.&quot;

events:
  - id: pull_lever
    do: &quot;lever.=.1&quot;
    text: &quot;The lever drops with a dry click.&quot;
    once: true</description>
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        <dc:date>2026-05-07T01:11:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>drag-drop</title>
        <link>https://www.cyril-fiesta.fr/jdr-bot-wiki/doku.php?id=en:drag-drop&amp;rev=1778116305&amp;do=diff</link>
        <description>Drag &amp; Drop

Drag &amp; drop lets the player take an element from the text and drop it onto a target. It is available on web, desktop and interactive HTML exports. Other adapters display the content without drag&amp;drop interaction.

Sources And Targets


text: &quot;The {{door:$door}} is locked. The {{key:&gt;key}} shines on the floor.&quot;</description>
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        <dc:date>2026-05-07T01:11:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>events</title>
        <link>https://www.cyril-fiesta.fr/jdr-bot-wiki/doku.php?id=en:events&amp;rev=1778116306&amp;do=diff</link>
        <description>Events

Like the rooms “998” and “999”, the room “997” is put in the line of accessible boxes. It represents an event: an action triggered by the bot or by the player (via a reaction for example, you&#039;ll see that in Use of reactions), and which, if the conditions are met, produce an effect on the game.
It can be used to automatically go to another room, change the value of a variable, add or remove an object or state, or display text.
Let&#039;s take the previous example and make it automatically go t…</description>
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        <dc:date>2026-05-07T01:11:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>formatting-text</title>
        <link>https://www.cyril-fiesta.fr/jdr-bot-wiki/doku.php?id=en:formatting-text&amp;rev=1778116306&amp;do=diff</link>
        <description>Text Formating

You will notice some special characters in the syntax of the script or their texts. They should not be used as text but for their function in the bot.


- &quot;&lt;&lt;&quot; and &quot;&gt;&gt;&quot; for sound and music links (explained later) or TTS messages
- &quot;[[&quot; and &quot;]]&quot; for image links (explained after) or for unformatted text (by default the text is in markdown &quot;fix&quot;, this allows you to format the text as you wish).
- +n+&quot; makes a line break in the displayed text
- {{ and }}&quot; to put a wait/pause in a tex…</description>
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        <dc:date>2026-05-07T01:11:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>options</title>
        <link>https://www.cyril-fiesta.fr/jdr-bot-wiki/doku.php?id=en:options&amp;rev=1778116306&amp;do=diff</link>
        <description>Scenario options

The scenario title can be followed by one (or more) of the following options (separated by “|”):

	*  refresh§EMOJI =&gt; displays under each message a reaction to redisplay the text of the current location
	*  inventory§EMOJI =&gt;</description>
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        <dc:date>2026-05-18T20:01:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sidebar</title>
        <link>https://www.cyril-fiesta.fr/jdr-bot-wiki/doku.php?id=en:sidebar&amp;rev=1779134483&amp;do=diff</link>
        <description>Navigation

Language / Langue : FR home | EN home

Bot

	*  Overview
	*  Installation and getting started

YAML Syntax

	*  Base syntax
	*  Options and header
	*  Text and formatting
	*  Sounds, images and videos
	*  Variables
	*  Conditions
	*  Events
	*  Global events
	*  Choices and buttons
	*  Interactive tooltips
	*  Clickable elements
	*  Drag &amp; drop
	*  Image maps / Point &amp; click
	*  Tiles and tilemaps
	*  Objects
	*  Custom actions
	*  Aliases and buttons
	*  Timers
	*  HUD panels
	*  Mo…</description>
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        <dc:date>2026-05-07T01:16:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>start</title>
        <link>https://www.cyril-fiesta.fr/jdr-bot-wiki/doku.php?id=en:start&amp;rev=1778116562&amp;do=diff</link>
        <description>Language / Langue : FR | EN

JDR-Bot — Wiki

Welcome to the official JDR-Bot wiki.

JDR-Bot is a multi-platform text-game engine. It can run interactive fiction, escape games, RPG-like adventures, puzzles and gamebooks on Discord, on the web, locally, as standalone HTML5 exports, and as PDF gamebooks.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-05-07T01:11:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tiles-tilemaps</title>
        <link>https://www.cyril-fiesta.fr/jdr-bot-wiki/doku.php?id=en:tiles-tilemaps&amp;rev=1778116305&amp;do=diff</link>
        <description>Tiles And Tilemaps

Tiles extract one cell from a spritesheet. Tilemaps assemble several tiles into a grid, directly in the text or inside a persistent frame.

Extracting A Tile


text: &quot;Tile: [[/scenarios/images/test/tiles.png:4x4:1:2]]&quot;


The complete form is:</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-05-07T01:11:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tooltips</title>
        <link>https://www.cyril-fiesta.fr/jdr-bot-wiki/doku.php?id=en:tooltips&amp;rev=1778116304&amp;do=diff</link>
        <description>Interactive Tooltips

Tooltips add a small help bubble directly inside a room text. On web and desktop interfaces, the player can hover or tap the word to reveal the content.

Syntax


text: &quot;The {{door:?An old door covered in runes.}} blocks the way.&quot;</description>
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